How To Create A Static Library Or Framework For IOS?

A static library is a package of classes, functions, definitions and resources, which can be packed together and easily shared among projects. This facilitates reuse of code easier as you will have your own set of classes and utility functions.

Here are the steps to create your static library or framework

Step 1 : Create A New ‘Cocoa Touch Static Library’ Project

  • Choose template as Cocoa Touch Static Library.
  • Start with create new project >> iOS >> Framework & Library >> Cocoa Touch Static Library

choose_template_for_project

Note: The name you entered in product field will be the name of your framework.
Example:  ‘MyCompany’ will generate ‘MyCompany.framework’

Step 2: Create The Primary Framework Header (Recommended)

Usually, framework header is imported this way – <MyCompany/MyCompany.h>

  • Create an ‘.h’ file – ‘MyCompany.h
  • If X-Code creates it for you, just delete the ‘.m’ file and import the inner classes used in ‘.h’ file
  • If you import only ‘MyCompany.h’ (#import <MyCompany/MyCompany.h>) then the rest of the files need not be imported
#import <Foundation/Foundation.h>
  • Now, add your new sources
  • Make the header ‘Public’

Public headers are copied to the .framework and can be imported using the framework

  • Select the header in the project explorer, then expand the Utilities pane (Cmd+Option+0) to modify the scope of header.
  • In the ‘Target Membership’ group select the checkbox next to the ‘.h’ file.
  • Then, change the scope of the header from ‘Project’ to ‘Public’.

You might have to uncheck and check the box to get the dropdown list. This will ensure that the header is copied to the correct location in the copy headers phase.

Step 3: Update The Public Headers Location

  • To avoid copying private headers to the framework check that the public headers are copied to a separate directory, e.g. $(PROJECT_NAME)Headers.
  • Select the project in the file explorer >> select the targets >> ‘Build Settings’ tab.
  • Set ‘Public Headers Folder Path’ to ‘$(PROJECT_NAME)Headers’ for all configurations by searching the ‘Public Headers Folder Path’. This folder must be unique if you are working with multiple Frameworks.

headers_xcode

 

 

 

 

Step 4: Setup ‘Build Settings’

"Dead Code Stripping" => No (for all settings)
"Strip Debug Symbols During Copy" => No (for all settings)
"Strip Style" => Non-Global Symbols (for all settings)

Step 5: Make Sure That Framework Is Used As Dependent Target

  • Generate the basic skeleton of the framework in the static library target. Also include a simple post-build script.
  • Select your target in the file navigator and click the ‘Build Phases’ tab
  • Then, click ‘Add Build Phase’ >> ‘Add Run Script’ and paste the following script in the source portion of the run script build phase.
set–e
mkdir -p "${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.framework/Versions/A/Headers"
# Link the "Current" version to "A"
/bin/ln -sfh A "${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.framework/Versions/Current"
/bin/ln -sfh Versions/Current/Headers "${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.framework/Headers"
/bin/ln -sfh "Versions/Current/${PRODUCT_NAME}" "${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.framework/${PRODUCT_NAME}"
# The -a ensures that the headers maintain the source modification date so that we don't constantly
# cause propagating rebuilds of files that import these headers.
/bin/cp -a "${TARGET_BUILD_DIR}/${PUBLIC_HEADERS_FOLDER_PATH}/" "${BUILT_PRODUCTS_DIR}/${PRODUCT_NAME}.framework/Versions/A/Headers"
mycompany_xcode
  • Build your project

The build products directory is usually in-
(~/Library/Developer/Xcode/DerivedData/<ProjectName>-<gibberish>/Build/Products/…)

You will find the ‘libMyCompany.a’ static library, a headers folder, and a ‘MyComapny.framework’ folder which contains the basic skeleton of your framework.

build_product_directory

SEE ALSO: How to make Static Framework iOS device independent?

I hope you enjoyed this topic, if you have any questions or comments please share below!

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How Do I Implement Localization In IOS Apps?

We know that, all the apps in the Apple App Store are English-speaking, i.e. the menu, information, settings and everything else is in English. However, the apps become almost useless for the consumers from non native English speaking countries. Hence, it becomes essential for the developers to release apps with multiple language support. This is where internationalization and localization comes in handy which facilitates the iOS application developers to support numerous native languages that greatly increase the global user experience.

What Exactly Is Internationalization And Localization?

  • Internationalization and localization means adapting the software product to different languages, regional differences and technical requirements of a targeted market.
  • Internationalization is the process of designing a software application, so that it can be adapted to various languages and regions without engineering changes.
  • Localization is the process of accommodating internationalized software product for a specific region or language by adding locale-specific components and translating text.

Here Is An Example To Help You Grasp The Concept:

Let’s say there is an iPhone/iPad application made for Brazilian client and he needs to localize that product to Portuguese language so that every users of Brazil can use it.

Each and every application must contain some hardcoded strings. We need to pull all of these hardcoded strings into a separate file so that we can localize them.

To do this, create a “.strings” file in the Xcode to contain all of the strings that your project needs. Then the hardcoded strings should be replaced with a function call to look up the appropriate string from the “.strings” file based on the current language.

For example:

To create a “.string” file, follow below mentioned steps

  • Select the Project group in Xcode, and navigate to File >>New >>New File.
  • Choose iOS >>Resource >>Strings File, and click Next, as shown in the below snapshot.
  • Name the new file Localizable.strings, and then click Save.

Note that the “Localizable.strings” is the default filename; iOS looks for when dealing with localized text. If you rename the file, you’ll need to specify the name of the .strings file every time.

The format for the strings file is:

[sourcecode]"KEY" = "CONTENT";[/sourcecode]

For our ‘Account’ text add in:

[sourcecode]"TITLE" = "Account";[/sourcecode]

Now switch to “ViewController.m”, and find the “viewDidLoad” method. Now you can set the text as below:

[sourcecode]self.titleLabel.text = @"Account";[/sourcecode]

We want it to read from our “.strings” file. For this, you need to change the current line to use a macro called “NSLocalizedString” as shown below:

[sourcecode]self.titleLabel.text = NSLocalizedString(@"TITLE", nil);[/sourcecode]

Adding A Portuguese Localization

Steps to add a Portuguese localization are as follows:

  • You need to select “Localizable.strings”, and open the Info pane.
  • You can do this by selecting the 3rd tab in the top toolbar of the View section, and selecting the 1st tab in the top section, as shown in the below screenshot.

To add support for another language execute following steps:

  • You need to simply click on the ‘+’ (Plus) in that ‘Localization’ pane on the right of the view.
  • At first it will create localization for English.
  • If the “Localizable.Strings” deselect after your click then select the “Localizable.Strings” again. After the “Localizable.Strings” selected click the ‘+’ button once again and choose ‘Portuguese(pt)’ from the dropdown.

Now, Xcode has set up some directories containing a separate version of “Localizable.strings” for each language that you selected, behind the scenes. To view this for yourself, go to your project folder in Finder and open it. There you’ll get the following:

  • ‘en.lproj’ and ‘pt.lproj’ contain language-specific versions of files.
  • ‘en’ is the localization code for English, whereas ‘pt’ is for Portuguese.

To change the text for Portuguese, select ‘Localizable.strings (Portuguese)’ and change the text as follows:

[sourcecode]"TITLE" = "Conta";
“Back” = “Voltar”;
etc.
[/sourcecode]

It’s all about how to localize a string. But you also need to localize the UI, as the text length for a button may vary in different languages.

How To Adjust UI Elements:

Let’s discuss about how to localize the button text.

  • For Portuguese let’s say the button text is ‘MODIFICAR’.
  • The problem is that you need your button border to be relatively tight around the text. This isn’t a problem for title label because there is no constraint on its width, but here you’ll need to adjust the size of the button to make it look perfect.
  • If you simply change the text in “viewDidLoad” it will look odd, as the text of that button may or may not fit into it.

So you need to add localization to your “xib” and make the button bigger in Portuguese.

  • Go to “ViewController.xib” and in the info pane on the right of the view, click the ‘+’ button to add a Localization and choose Portuguese.
  • Note you may need to scroll down in the Info pane as it has some Interface Builder content in that side.
  • Now we have copy of “ViewController.xib” in our Portuguese folder (pt.lproj).
  • Select “ViewController.xib (Portuguese)”, and edit the button text in that version to say ‘MODIFICAR’.
  • It will resize the button by default.

Once, all the set up is done perfectly, delete the application from simulator/device and select Project>>Clean to get a fresh build and install. Then build and run your app.

How To Apply Localization For Images:

If you have text in your image you need to localize it.Follow the steps mentioned below.

  • Select the .jpg file and add localization for Portuguese.
  • Check out the project folder.
  • The ‘.jpg’ image file has been added to the English folder (en.lproj) and then copied to the Portuguse folder (pt.lproj).
  • To make a different image for the Portuguese version, you need to overwrite the image in the Portuguese folder.
  • Rebuild and get the final result!

Benefits:

It is better to have localization in your iOS apps to target the global users. The app will display the contents according to the visitor’s language.

  • Same information can be shared across the world.
  • Great user experience.

IPhone 5S And IPad 5 Is Expected To Launch On 29th Of June

Apple’s next big thing is expected to lunch iphone 5s and ipad 5 on 29th of June of this year. Apparently iPhone 5S Smartphone will be entering the consumer market much earlier than what was expected. It is designed as a high-end sibling of the present generation iPhone 5. DigiTimes has revealed that the IPhone 5S will feature a faster processor, based on Apple’s ARM processing cores. They have also claimed that, it will have a higher-resolution camera than its previous models. These features can be disappointing for most users who find the phone’s design to be little boring and outdated compared to other major smart device manufacturers. But the next-generation iPhone 6 is expected to bring a fresh, updated and completely re-designed phone. Rumors have it that its design is inspired form iPad mini tablet.

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DigiTimes’ sources has also pointed out that deliveries of essential iPhone 5S components are already scheduled to May, which makes sense that the launch date might be true. Resources have also stated that Apple is planning to launch iPad5 along with the iPhone 5S in an event on 29thof June. While unconfirmed from Apple, this date fits well with the earlier humors of the launch, but the inclusion of iPad 5 comes as something of a surprise. And these devices might be running iOS 7.

DigiTimes has released in their website stating-“Components for the next-generation iPhone will start shipping at the end of May with the new smartphone to have a chance of showing up in the third quarter, according to sources from the upstream supply chain.”

The new iPhone will not receive a major upgrade and may just be a slightly enhanced version of iPhone 5 (iPhone 5S), the sources said citing their latest specification data.”

If the event does really take place in June, It will be something of a test to iPhone 5S and iPad-5. This could also be the deciding factor of the company’s future. It will be the first major release from the company since the death of its co-founder Steve Jobs.

Major iphone application development company are also looking forward to the release of the new iPhone as well as the iOS 7. It will facilitate them to develop apps for the new OS with numerous new features and functionalities.

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Andolapic is quite amazing like Instagram and features intriguing functionality to improve your photo sharing experience.

To make photo sharing even easier it is built on top of social photo-sharing app which lets you share photos instantly with your friends.

Some of the features of Andolapic are:

Snap & Share: You don’t have to wait, to click and share your photos. Photos are shared instantly, the moment you take a snap from Andolapic.

Follow and Un-follow: Follow your friends whose photos you want to see and comment. Un-follow if they are clogging photos which are most undesirable.

Post, Like and Comment: User can Post photos, like friend’s photos, and leave comments easily.

Upload and Remove Pics: Upload photos through Andolapic and remove them if you don’t like it to be visible. We’ve also developed it for the iPad for more convenience. Andolapic is also available to Facebook users to share photos directly from Facebook.

Andolapic is one of the best photo sharing apps in the market which gives you amazing photo sharing experience and is a marvel of iPhone application development. You can get it from iTunes.

iPhone 4S Has Taken The Market Sales High Compared To iPhone 5

Soon after the release of the iPhone 5, it went on to become the highest-selling iPhone in history, but based on the recent survey, it has shown some reports for which Apple’s investors are alarmed of possible unfavorable events.

According to new research, this suggested that consumer’s interest in Apple’s popular iPhone 5 lineup may have peaked.

But shares of Apple have decreased since the last month from September. The share has decreased over 25% from as high as $705.07, for which investors are now beginning to panic about Apple’s future.

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UBS analyst Steve Milunovich has estimated for Apple’s fiscal year 2013 and 2014 and has also dropped his price target on Apple shares to $700 from an earlier target of $780.

Milunovich quoted “Some of our Chinese sources do not expect the iPhone5 to do as well as the iPhone 4S”.

Recently consumers in China have also revealed that they would prefer iPhone 4S over the new iPhone5.

The Wall Street Journal wrote over the iPhone5 launch as “arguably the least eventful launch of an Apple device in the company’s four-year history in the Chinese capital”.

Apple’s iPhone 5 demand didn’t show up as expected because of the fact that Apple delivered iPhone 5 with a familiar design and without any exciting features which was much expected by most of the consumers, along with that the malfunctioning iOS6 map apps also played a major part in decreasing iPhone 5 sales this year, even less than the iPhone 4S.

As per the latest survey, it is found that developers still prefer iOS5 over iOS6 for iPhone application development.